/*
Blender Game Engine Launcher
Copyright (C) 2011  Michael Goerlich and Matthias Esau

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include <QMainWindow>

#include "settings.h"

namespace Ui {
    class MainWindow;
}

class MainWindow : public QMainWindow
{
    Q_OBJECT

public:
    explicit MainWindow(QWidget *parent = 0);
    ~MainWindow();

private slots:
    void on_quitBtn_clicked();

    void on_resCbx_currentIndexChanged(int index);

    void on_resxLe_editingFinished();

    void on_resyLe_editingFinished();

    void on_fullscreenChb_clicked(bool checked);

    void on_aaCbx_currentIndexChanged(int index);

    void on_startBtn_clicked();

private:
    Ui::MainWindow *ui;
    Settings settings;
    void updateSize();
};

#endif // MAINWINDOW_H
